Chapter 5
Mental models
Clever thinking tricks: think backwards, ask “and then what?”, and spot what usually happens.
8 activities inside
Before you start: Tell a grown-up about a time a clever trick helped you solve a problem.
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models · Inversion
10 min · pencil, crayons
★☆☆
How to make a mess
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Read aloud Let’s think backwards! How could you make your room super messy? Draw it. Then draw what keeps it tidy.
- Draw how to make a big mess.
- Draw what keeps your room tidy.
How to make a big mess
What keeps it tidy
Grown-up corner
Why it matters: Thinking how things go wrong shows how to make them go right.
- What is the messiest idea you drew?
- Which tidy habit will you try?
Extend it: Ask “How could the morning go badly?” then turn each answer into a plan.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Second-order thinking
10 min · pencil, crayons
★★☆
And then what?
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Read aloud Someone left the water running in the sink! What happens then? And then what? Draw each thing that happens.
- Draw what happens next, and next.
Grown-up corner
Why it matters: Asking “and then what?” shows that one thing leads to another.
- How could we stop it at the start?
- What happens if we leave the fridge open?
Extend it: Play “and then what?”: we forget our coat, and then what?
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · First principles
15 min · pencil, crayons
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Shapes make things
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Read aloud Big things are made of simple shapes. Trace each one. Then build a house, car or robot from them!
- Trace each shape.
- Draw something made only of these shapes.
Build something from shapes
Grown-up corner
Why it matters: Inventors break big things into simple parts to understand them.
- Which shapes can you find on our front door?
- What could you build with just triangles?
Extend it: Cut shapes from paper and let your child build pictures with them.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Opportunity cost
10 min · crayons, pencil
★☆☆
Pick just one
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Read aloud You can have only one treat today! Color the one you pick. Cross out the rest. What did you give up?
- Color the one treat you pick.
- Cross out all the others.
Color one treat. Cross out the rest.
Grown-up corner
Why it matters: Every choice means giving something up; that is opportunity cost.
- Which treat was hardest to give up?
- Would you pick the same one tomorrow?
Extend it: When choosing, ask: “If we pick this, what do we give up?”
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Compounding
15 min · pencil, crayons
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Double it!
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Read aloud Count each shape and color one square for each. Each number doubles! If it doubles again, how many come next?
- Count each shape.
- Color one square for each one.
- If it doubles again, how many come next?
Grown-up corner
Why it matters: Doubling starts small, then grows fast: that is compounding.
- What comes after 16?
- Which grows faster: adding 1 each time, or doubling?
Extend it: Put 1 grain of rice on a plate, then 2, 4, 8, 16. Watch it grow!
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Base rates
15 min · pencil, crayons
★★☆
What will you see?
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Read aloud Here are animals spotted at a park. Count each kind. Which will you probably see at your park tomorrow?
- Count each animal.
- Color one square for each one.
- Circle what you will probably see.
Which will you probably see at your park?
Grown-up corner
Why it matters: What usually happens is the best first guess: that is a base rate.
- Why are zebras rare in a park?
- Where would you probably see a zebra?
Extend it: Before a walk, guess together what you will see most, then count and check.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Map vs territory
15 min · pencil, crayons
★★☆
Map of my room
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Read aloud Pretend you are a bird looking down at your room. Draw a map: your bed, door and window. What is missing?
- Draw your room from above.
- Add your bed, door and window.
- Say what the map leaves out.
Grown-up corner
Why it matters: A map is useful, but it never shows everything that is really there.
- What is in your room but not on your map?
- Could someone find your bed using your map?
Extend it: Hide a toy, draw a map to it, and let your child find it.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.
models · Incentives
10 min · pencil
★☆☆
Why did they do it?
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Read aloud Why did they do it? Draw a line from each one to what it gets.
- Draw a line to what each one gets.
Grown-up corner
Why it matters: We all do things for a reason; spotting the reward explains a lot.
- What makes you want to tidy up?
- Why does the bee visit the flower?
Extend it: Notice a reward that worked this week and talk about why it worked.
© 2026 Quantana. All rights reserved. You may print pages for use in your own home or one classroom. Not for resale.